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Anthony White
self-hosted system
arcade
interactive builds
overview
lab

Games, interaction experiments, and playable systems.

Arcade is the lighter experimental side of the site. It is where gameplay ideas, motion, interaction, and small systems get tested without breaking the broader visual language of the main portfolio.

game launcher
play

Games

Firefly
play
Reaction game built around cursor movement, timing, and visual feedback.
Shooter
combat
Projectile-based prototype focused on movement and enemy interaction.
Pirate Trail
sandbox
Early pirate-trail sandbox for loops, pacing, and environment ideas.
Space Invader
classic
Classic arcade-inspired implementation with simple invader mechanics.
Campus Sim
sim
Connected simulation project exploring movement and environment systems.
Firefly
play
Firefly is a fast reaction game built around cursor movement, timing, and visual feedback. The focus is on responsiveness and making a simple mechanic feel satisfying.
Focus
reaction-based play
cursor movement
visual feedback
timing and score flow
Stack
JavaScript HTML/CSS game UI effects
Open
Role

Arcade works as the experimental side of the portfolio where interaction ideas can be tested, tuned, and expanded without breaking the rest of the system.

Current Use

Gameplay feel, small UI systems, motion, feedback, and pacing experiments all get explored here before stronger ideas get folded into other parts of the site.

Stack

Most of the work here is driven by JavaScript, HTML/CSS, lightweight rendering logic, UI transitions, and small gameplay systems built for the browser.