This render is built directly into the page so it always displays reliably. The device uses a vertical portable silhouette, a centered screen, one left-side joystick, and two right-side face buttons. The screen includes a navigable menu so the render behaves more like a product mockup than a static prop.
Capy handheld system
built as a real embedded + interface system, not just a concept
Capy is a compact handheld system built around a custom interface layer and OS-style structure. The device is designed with a vertical layout, a centered display, a single analog joystick, and two primary input buttons to keep interaction simple and intentional. The goal is to create a cohesive system where the device, interface, and supporting software all follow the same design language.
Capy is built alongside real embedded development work using microcontrollers such as the ESP32, where memory limits, input handling, and hardware constraints directly influence the system design. The interface and OS structure are informed by how the system would actually run on constrained hardware.
Current work includes developing UI systems, input models, and rendering behavior that can translate from web prototypes into embedded environments. Computer Science coursework supports this direction through programming, data structures, system logic, and performance-aware design.